* In which it’s only a stone’s throw…
Check out the series “Stone Fields” by Italian artist/designer Giuseppe Randazzo. He creates the mandalas using an algorithm, placing the stones according to size using an underlying pattern. He is directly influenced by earth work artist Richard Long.
I don’t think I could be more confused about art, but maybe that’s why I like them. Quoth he,
The virtual stones created by several fractal subdivision strategies, find their proper position within the circle, with a trial and error hierarchical algorythm. A mix of attractors and scalar fields (some with Perlin noise) drives the density and size of the stones. The code is a C++ console application that outputs a OBJ 3d file.
A guy’s gotta do what a guy’s gotta do.